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Island & Choice Settings

By March 22, 2021June 12th, 2021No Comments

Can I start playing from the middle of the story rather than having to go from the start every time?

Yes! Play from here is your friend. You can find it near the top of the Sidebar for every island and tab, just under Name and Description.

When you have published your story, there’s a Public URL for every island – you can find it just next to ‘Play from here’ in the sidebar. This is a link to that specific island, so you can provide links that let viewers jump straight to an island.

This lets you share an individual island on social media, or make a list of links on a web page or create a playable visual map of your story (see our example here)

How do I make the player wait until a user makes a choice instead of automatically moving on?

ChoosePause at endin the styling section in the sidebar (see picture).

This will freeze frame on the last frame of the video file you upload, and wait for the user to make a choice.

Another way to do this is to create a separate menu screen with a still or moving image:

  • To make a still image menu, create a separate island for the menu, and upload a still image as the island’s Poster Image.
  • To make a moving image menu, create a separate island for the menu, and upload a video to it. Then make one of the island’s choices to loop back to the start of the same island itself, set it as default, and hide that choice by ticking “Hide” next to its onscreen text field. The island will then loop until someone makes one of the other choices.

Pause At End

How do I make a button that links to a web page or product?

Choose External URL from the “Links To” pulldown menu in the sidebar (see picture below).

Add a link and tick the box to say whether you want the link to open in another tab. If you are embedding the video, choose this.

You can use any kind of URL to a web page, PDF document, social media account, etc.

For instance, you can just link to a regular web page like

Other examples of URLs you could link to:

  • Social media platforms allow you to create a URL with the message pre-written (e.g. this link – see more details in the “How do I share to social media” question, below).
  • Use mailto: before an email address (eg to make it open a new email to that address.
  • Some e-commerce platforms (like Shopify) allow you to specify a product with an Add To Cart command in the URL. Some need you to set this up.


How do I make a button that shares a message to social media?

Choose External URL from the “Links To” pulldown menu in the sidebar (see picture below).

Enter a link using one of the pre-written message formats listed below for Twitter, Facebook or LinkedIn.

Tick the box to say whether you want the link to open in another tab (If you are embedding your project, set it to open in a new tab).

To create a pre-written Tweet with a custom message, use the format:

For example this link creates a Twitter post that says, “Get started with the amazing Stornaway” and includes a link to the video with #interactivefilm as a hashtag.

(There should be no line break in the link, even if the browser is showing you one here)

Facebook and LinkedIn no longer allow the pre-writing of custom messages the way Twitter does.


To create a pre-written Facebook post, use the format:

For example, this link creates a Facebook post that autofills the image and link to your story.

To create a pre-written LinkedIn post, use the format:

For example, this link creates a LinkedIn post that autofills the video player.

How does the Either/Or game logic work for alternative paths?

Either/or is a simple form of game logic that lets you create alternative paths for viewers, depending on what they have seen before.
So a simple use for this would be a story where the viewer makes either a good or a bad choice at the start of a story. And then at the end of the story, you show them a good ending if they chose wisely and a bad ending if they chose poorly.
Stornaway does this by checking back to see which islands the viewer has watched and then forking the viewer’s path according to your settings.
We kept it simple to begin with to maximise compatibility with different systems. Creators are using it for quite sophisticated combinations of personality tests and game logic. We’ll be adding more levels and options to it soon.
EXAMPLE (with screenshots below)
In the above example of a good/bad choice, you might start with Island A1 linking to 2 islands: B1 (a bad choice: take the knife) and C1 (a good choice: don’t take the knife).

Then at the end, you can add an either/or condition to a button, which says:

Link to: X1 (Bad ending – police station)

If the viewer has watched: B1 (Bad choice – take the knife)

Link to Y1 (Good ending – movie marathon)
If the viewer has more recently watched C1 (Good choice – don’t take the knife)
The reason it’s phrased “more recently” is because viewers often watch more than once – so they might have chosen to see both B1 and C1 on different viewings, and the player checks which one they have seen on this playthrough.
If the player has seen neither B1 or C1, Stornaway would show them the first link listed here (X1) – but in this case, they will definitely have seen either one or the other.